DLSS 3.5 Integration in D5 Render

From NVIDIA:

NVIDIA DLSS 3.5 is now integrated into D5 Render, offering Super Resolution, Frame Generation, and Ray Reconstruction powered by an AI neural network. Also, the latest In the NVIDIA Studio features 3D artist Michael Gilmour showcasing his winter-themed masterpieces in long-form videos.

D5 Render, a useful software for 3D designers and professionals, now includes support for NVIDIA DLSS Frame Generation, increasing ray-tracing performance. Ray Reconstruction, a new neural rendering AI model, further enhances the visual quality.

Michael Gilmour, the featured artist, shares intricately designed winter wonderlands, showcasing stunning, photorealistic details. Using NVIDIA RTX GPUs with D5 Render and Unreal Engine, Gilmour creates these serene, nature-based worlds.

By utilizing NVIDIA PhysX SDK, advanced shader support, and real-time ray tracing, Gilmour’s scenes offer high-fidelity, interactive visualization. Upgrading to a GeForce RTX 40 Series GPU allows him to use NVIDIA DLSS Frame Generation for improved viewport interactivity.

After finishing the scenes, Gilmour moves to Blackmagic Design’s DaVinci Resolve for color correction and effects, all GPU-accelerated. The final touch involves adding peaceful tunes sampled from a royalty-free music database to offer a sense of peace and relaxation.



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