AR and VR in Education Market Size to Hit USD 28.05 billion

From GlobeNewswire: 2025-06-27 11:17:00

According to SNS Insider, the AR and VR in Education Market was valued at USD 4.72 billion in 2024 and is projected to reach USD 28.05 billion by 2032, with a CAGR of 25.04% over 2025-2032. The adoption of AR and VR in education is growing due to digital expansion and cloud-based learning platforms. These technologies offer interactive, immersive content to any educational setting, enhancing engagement and personalization. With increasing internet access and government support, AR and VR are essential for modernizing education.

Hardware dominated the AR/VR in education market in 2024, accounting for 58.22% of revenue. Schools invest in hardware like head-mounted displays for immersive learning experiences. Software is expected to grow at a CAGR of 26.81% from 2025-2032, meeting the demand for interactive learning tools in academic settings.

In 2024, interactive whiteboards led the hardware segment with a 34.79% revenue share. VR devices are projected to grow at a CAGR of 26.46% from 2025-2032, supporting immersive learning experiences. Professional services held the largest revenue share at 66.72% in 2024, with managed services expected to grow at a CAGR of 26.19% from 2025-2032.

In 2024, on-premise deployment led the AR/VR in education market with a 71.12% revenue share, driven by data security and customization preferences. The cloud segment is projected to grow at a CAGR of 26.14% from 2025-2032, offering flexibility and scalability for remote learning.

Classroom learning held the largest market share at 30.07% in 2024, with corporate learning management expected to grow at a CAGR of 26.65% from 2025-2032. Academic institutions dominated the market in 2024, while the corporate segment is projected to grow at a CAGR of 26.25% from 2025-2032.

North America led the AR and VR in education market in 2024 with a 36.78% share, while Asia Pacific is projected to grow at the fastest CAGR of 26.22% from 2025-2032. Recent developments include the integration of AI-powered AR platforms in classrooms and European universities incorporating AR/VR labs into curricula for immersive learning experiences.



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