The global AR and VR in Education market was valued at USD 2.9 billion in 2022 and is expected to reach USD 14.2 billion by 2028, with a CAGR of 29.6% between 2023 and 2028. The rise in demand is due to enhanced understanding through visualization, transforming corporate training, advancing education, and personalized learning experiences.
Sony, HTC, Meta, Google, Microsoft, and more are key players in the AR and VR in Education market. Software segment leads in market share, driven by technological advancements and cost reductions. Cloud deployment dominates for scalability and flexibility, while projectors & displays are favored for enhanced visual quality and immersive experiences.
North America holds the largest share of the AR and VR in education industry in 2028, with the US and Canada leading in virtual classroom adoption. Asia Pacific is projected to have the highest CAGR in 2028, driven by technological advancements, investment, diverse student population, and rising digital literacy.
Read more at GlobeNewswire: Global Augmented and Virtual Reality in Education Market